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	<title>Bart Kuipers&#039; Blog &#187; Max Scripts</title>
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	<description>All about images, captured and computer generated</description>
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		<title>Fog shader for 3ds max</title>
		<link>http://www.bartkuipers.com/bart/2011/fog-shader-for-3ds-max/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fog-shader-for-3ds-max</link>
		<comments>http://www.bartkuipers.com/bart/2011/fog-shader-for-3ds-max/#comments</comments>
		<pubDate>Wed, 11 May 2011 22:42:37 +0000</pubDate>
		<dc:creator>Bart Kuipers</dc:creator>
				<category><![CDATA[Max Scripts]]></category>

		<guid isPermaLink="false">http://www.bartkuipers.com/bart/?p=399</guid>
		<description><![CDATA[<img class="alignleft" src="http://www.bartkuipers.com/bart/wp-content/uploads/2011/05/fog-shader-120x61.png" />After some silent months, I decided to pack up and release some of my 3ds max scripts and plugins. This is the first of the upcoming series of scripts. With this plugin, you can get a cool shading effect on your models to be able to see dents in smooth surfaces better. This is done by this fog shader. I've seen this functionality in a modelling tutorial in (I think) XSI softimage. This was actually stunned by this way of visualizing the model while modelling. It's quite a clever way of seeing what's going on from back to front. It's hard to explain this without some kind of picture, so here's a screenshot of the shader in use.]]></description>
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